How to use mods in Anno 1800?
Translated by Wiesl
English manual as video by Takarazuka
Thanks to resourceful users like meow this is not difficult at all. There are just a few simple steps:
- Download the Mod Loader (in the latest version) from github
- Download the mods you are interested in. Sources include Nexusmods or Reddit.
You can also combine mods from different sources. - Unpack the modloader folder and copy the two files in the installation location of Anno 1800 to the folder Anno 1800\Bin\Win64\
➔ Confirm that you really want to copy the files there when the window pops up. - In the Anno 1800 folder create a subfolder named "mods" (so quasi Anno 1800\mods\)
- Extract the downloaded mods into the folder "mods" you just created.
Consider that there are a few mod projects which put several different versions of their mod in the folder; you have to choose the one you want manually. At the end there must always be the following structure: Anno 1800\mods\MODPROJECT\data\...
All mods in this folder that have no "-" at the beginning of the folder name will now be automatically inserted into the game when you start it.
The other mods, which have a "-" at the beginning (example: -[Gameplay] Cargolimits) are considered deactivated and therefore not loaded. - Start the game, that's it :)
The first time you start the game after changing the mod folder, the start of Anno takes longer, because the mods have to be read in again.
Also, I want to point out, that with modding the system requirements can increase, so the PC could need a little more power. If you like comfort, you should look for a mod manager, which can be helpful for the collection and the deactivation/activation of mods.
Finally here is a picture to clarify how the mod folder should look like:
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